Road Not Taken On The Classic Components Of Other Roguelikes;

“Another classic component of roguelikes (and other procedurally-generated games) are hand-crafted encounters and setpieces. These uncommon encounters stick out like a sore thumb precisely because they’re not 100% randomly generated. They’re specialised, memorable moments that punctuate the gameplay experience. The Chess Biome in Don’t Starve is an example of a setpiece. The major boss encounters in Diablo are another example.”


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